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Hey guys, I looked into this myself but it seems the terrain texture uses procedural shaders for blending textures and thats wayy too complex for.... 2) With the blending mode of the shaded relief layer set to the default "Normal," reduce the layer opacity allowing the texture shading below to show through. In.... Apr 25, 2012 The GPU compositing shader contains 12 texture samples by default: a blend map, a specular map, and 5 diffuse and 5 normal maps. The CPU... f23d57f842 zurell
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I am studying the code from Lee Stemkoski, the shader is not very complicated but it uses terrain height if I'm correct. I need to change it to use a blend map.. Dec 14, 2017 Combining all three of these texture blending methods in a terrain shader can facilitate a way for the dev team to create a realistic terrain model.
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